Every team-based action builds your ultimate meter, which has race-changing implications as your entire squad is made temporarily faster and invincible. Within this system, teams have multiple ways for teammates to help each other from passing items to your teammates to skimming a wiped out teammate to give them a boost, you have plenty of ways to pick up a downtrodden teammate. Technique characters like Tails and Chao can avoid getting slowed down by rough terrain, while power characters like Knuckles and Big the Cat can plow through obstacles. While I prefer speed-based characters like Sonic and Shadow, I like experimenting with the other classes. You choose from a roster of 15 characters with unique attributes split into five teams. While the driving mechanics aren’t particularly deep, new team components and a collection of 21 well-designed tracks full of alternate routes and shortcuts give you reason to dig past the surface of this kart racer. Easy and approachable controls lower the learning curve, making it so anyone can pick up and play with little introduction. Speeding around as Sonic and company is fast and enjoyable from the first lap. While the new teamwork elements create unique ways to compete on the speedway, they don’t elevate the experience enough to rise above the middling racing action. Team Sonic Racing carries on the legacy of the Sega All-Stars Racing series from last generation, but adds new team-based mechanics and a sole focus on characters from the Sonic the Hedgehog universe. That longstanding marriage lends itself well to the racing genre. Just go with the flow.The Sonic the Hedgehog franchise was built on a foundation of speed. There are still moments when you unfairly plummet from first to sixth in three seconds, but that frustration is as much a part of this genre as cartoonish platforming heroes looking for a lucrative side gig. Its smooth vehicle-handling prioritises speed and fluidity, even when you’ve been hit by a missile. UK developer Sumo Digital has been making lovingly crafted Sega sequels since the brilliant OutRun 2 on Xbox, and this is a delightful piece of fan service. ![]() Importantly, for children who may want to play this for weeks on end, there are online and time attack modes and unlockable vehicle upgrades, letting you go back and perfect your times on the early courses. ![]() ![]() They’re also riddled with shortcuts and alternate routes finding new ways to squeeze a few extra seconds off your best times is a rewarding challenge. The circuits aren’t graphically astonishing, but they are busy and brash and full of visual callbacks to classic Sonic moments – from pinball machines to casinos to diving whales. The story mode puts your squad through dozens of races as well as ring-collecting and target-smashing challenges. Races become a test of group strategy as well as raw driving skills, and it’s a lot of hectic fun trying to keep an eye on the circuit, rival drivers and your own team at the same time. It is also possible to drive into a friend’s slipstream to get a speed boost or nudge their car if it goes into a spin, bringing them back into the pack. As in Mario Kart, tracks are littered with weapon pickups, but the quirk here is that players can choose to send them to a teammate who might be in more dire need of a missile or two.
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